Creasaur Insights: Game Development

CREASAUR INSIGHTS: GAME DEVELOPMENT

DEVELOPING GAMES CAN BE A REAL DREAM JOB – WHAT SHOULD YOU KNOW BEFORE WORKING IN THIS AREA?

Did you ever wonder about the magic touch that makes designs come to life? That is the developers’ job. In this interview, you’ll find out more about mobile game development. Our developers Savaş and Umut let us have a deeper look into this field.

Savaş suggests: “Stay curious and be hungry for more knowledge, this is the key to become a successful game developer.”

The optimum

The work for game developers starts after the game designer sends a game design document. According to this document, the infrastructure can be set by considering the plan, the data structure, the back-end side and the processing of the data. For instance, pop-ups are a part of the infrastructure that receive user data, so you need to determine how to process and keep that data and server connections at this point.

It’s time to move on to in-game mechanics. Think about pliq’s top-down movement, it’s given life here, the gameplay is created.

Testing is an inseparable part of development. But why? Because during development there might be some incompatibilities arising during the gameplay, like bugs, slowdowns, overheating problems, etc. The center of attention is finding the optimum point during programming. Writing a working code is not enough, it must be kept simple and we are looking for efficiency. That’s why ongoing optimization is required.

The Team is everything here. Everyone here has the right to speak, to step in or to contribute something to others during the process. Seeing different perspectives and getting the ideas is formative, both for the project and the people.

Research, research, research

The development industry is so dynamic. Keeping yourself up-to-date both with the people and the technology is crucial. That’s why you should interiorize game development as a lifestyle, not as a job. Because if you don’t nurture yourself continuously, you’ll end up being underdeveloped.

If you wish to enhance yourself in this field, get professional on researching. Search for the most efficient ways of coding according to your necessities, try to do better than the others and your own previous accomplishments, put goals for yourself and, once achieved, set them higher. Try hundreds of times. Stay egoless, admit your mistakes and challenge yourself.

Being a game developer?

“Revealing a game by unifying parts, developing games that people love and receiving acclaims is amazing. The ongoing development as a person is another pro that we appreciate, there is always a challenge or a problem, being the solution finder is very fulfilling.”, Umut summarizes.

Being a Creasaur?

The Team is everything here. Everyone here has the right to speak, to step in or to contribute something to others during the process. Seeing different perspectives and getting the ideas is formative, both for the project and the people.

Hope this interview strengthened your knowledge on game development. If you have any questions, please don’t hesitate to ask. Thank you, Savaş and Umut, for the magic you create!


Creasaur Insights: UI/UX and Art Direction

CREASAUR INSIGHTS: UI/UX AND ART DIRECTION

WE FIND IT VERY IMPORTANT TO DEVELOP USER-FRIENDLY GAMES – DISCOVER OUR ART DIRECTOR’S PERSPECTIVE.

The bridge

Eda connects the art and the development side with a strong consideration for the user. To do this, she is involved in the whole process, from concept generation to product launch.

“If the communication is strong and well-managed, the result comes in rapid succession.”

User Interface (UI) and User Experience (UX) are a big part of it. After concept development, you have to design the UI in line with the concept and make sure that it is applicable to the UX and the game development. Of course, aesthetics is an inseparable part – never neglect to nurture your creative side.

When the assets are in hand, you should composite them and create UIs by placing the assets according to your concept. At this point, the consideration should lie on the development. Rend complete visuals to the pieces, turn them into a tileable form to make them developable, and send them to the developers together with the references. It’s important to stay in touch with the developers during all the process to answer their needs and give feedbacks. After all that, it’s release time!

Here is a tip: The better the tileable of the visual, the easier and neater the job of the developers will be.

The user

The user is located at the center of everything related to this field. On the one hand, UI and UX have some technical standards but on the other hand, there are also aesthetical point of views to consider (like suitable colors and their coding or a convenient balance of the objects’ sizes). It is important to align the technical with the artistic side. It might be that you prepared a stunning visual but it has to be at the same time corresponding to the standards and pointing the user towards the right way. So, always follow the recent trends and think user-friendly.

At Creasaur, I’m feeling the freedom. I have the chance of enhancing myself in any field I want. I’m currently working on 3D graphics, for example, just because I am wondering about it.

Being an Art Director?

I love thinking from an aesthetical perspective and enjoying everything related to visualization and graphics. That’s why I find my job very satisfying. Also, the team I’m part of is motivating me because they all are precious professionals and I want to sustain a clear and constructive communication with them.

Being a Creasaur?

At Creasaur, I’m feeling the freedom. I have the chance of enhancing myself in any field I want. I’m currently working on 3D graphics, for example, just because I am wondering about it. The only limit is our imagination, there is no nonsense opinion, what we are doing is always receiving value. I’m so happy and feeling lucky to be here.

We hope this interview has been useful to you. If you have any questions, please don’t hesitate to ask. Thank you, Eda, for being a Creasaur, and creating marvellous work!