A lovely visit from TAA College

A LOVELY VISIT FROM TAA COLLEGE

Today, we had a great event with superheroes of the future visiting us from TAA College and discussing the gaming industry together. Thanks to Bilkent Cyberpark and TAA College for their lovely visit.


Kicking off the Christmas season 2019

KICKING OFF THE CHRISTMAS SEASON 2019

HERE WE GO AGAIN, IT’S TIME FOR THE MOST MAGIC TIME OF THE YEAR!

“The same procedure as every year” – the year flies by so fast that we don’t really get an opportunity to pause and reflect on our personal achievements or challenges. Along with the beginning of the winter season, we invited the spirit of this most wonderful time of the year in our studio.

Together with the first snow of the year, we decorated our Christmas tree, and mentally prepared ourselves for some biiig game projects waiting for us in 2020. We’ll keep you in the loop on the exciting surprises we have planned!


Creasaur Insights: 2D Animation

CREASAUR INSIGHTS: 2D ANIMATION

MEET OUR ANIMATION TEAM, WHO ADDS LIFE TO THE OBJECTS AND CHARACTERS OF OUR CONCEPT ARTISTS.

Let’s discover 2D Animation, the power that makes the graphics move! For this part, our animators Gültekin and Gökhan introduced their roles.

Before entering the animation world, Gökhan was working in a completely different field. “When I discovered animation, it was peerless, it felt so magical. Since then, I’m working to improve myself more and more to have more magic in my hands.”

The Move

2D animation can be found almost everywhere in a mobile game. Not only on in-game objects, like characters, but also in UI, ads, teaser and many more. In the end, what would be the purpose of a game without any movement?

The process for animators starts after the concept designer sends them the visuals. First, they piece the visuals for the rig; the rigging stage is like creating bones for the animation. However, the more detailed the rig and objects are, the lower the performance will be, so be careful about it. Plan well, decide on your aim and calculate the minimum actions required. You can play with the graphics and lines accordingly. Then, time to show some moves!

When Gültekin entered this world, there were only the first-generation colored screen phones existing, and he was compulsorily working with pixel art. From there you can understand the importance of deviation, self-improvement, and staying up-to-date. Broaden your horizon by being inspired by others, watching animations, trying new features and following the masters. They will pave the way for creating your own magic, your ability to thinking freely.

The animation is a part of childhood, who doesn’t like it? Having a role in a world that everybody loves is an awesome feeling, according to Gültekin. Also, there is the joy and fulfilment of giving life to 2D objects, making them move like high technology puppets.

Principles of Animation

The quality is at the center of 2D animation, and there are 12 basic principles to follow, introduced by Disney first, for making the quality top of the heap. The only way to reach success with these principles is by keeping working. You don’t need to utilize all of them, but practice all and keep them in mind. Because without these, the theoretical side of the animation might be useless.

Being a 2D Animator?

The animation is a part of childhood, who doesn’t like it? Having a role in a world that everybody loves is an awesome feeling, according to Gültekin. Also, there is the joy and fulfilment of giving life to 2D objects, making them move like high technology puppets.

Being a Creasaur?

“Here we are surrounded by professionals, all of them are the best in their jobs, and this is motivating because this motivation gets us going for improving ourselves every day and coming up with the best output. Creasaur makes us feel like we are the chosen ones.” Gültekin and Gökhan say.

We hope this interview will add some animation to your day. Please don’t hesitate to ask if you have any questions. Thank you Gültekin and Gökhan for adding action to Creasaur!


Creasaur Insights: Game Development

CREASAUR INSIGHTS: GAME DEVELOPMENT

DEVELOPING GAMES CAN BE A REAL DREAM JOB – WHAT SHOULD YOU KNOW BEFORE WORKING IN THIS AREA?

Did you ever wonder about the magic touch that makes designs come to life? That is the developers’ job. In this interview, you’ll find out more about mobile game development. Our developers Savaş and Umut let us have a deeper look into this field.

Savaş suggests: “Stay curious and be hungry for more knowledge, this is the key to become a successful game developer.”

The optimum

The work for game developers starts after the game designer sends a game design document. According to this document, the infrastructure can be set by considering the plan, the data structure, the back-end side and the processing of the data. For instance, pop-ups are a part of the infrastructure that receive user data, so you need to determine how to process and keep that data and server connections at this point.

It’s time to move on to in-game mechanics. Think about pliq’s top-down movement, it’s given life here, the gameplay is created.

Testing is an inseparable part of development. But why? Because during development there might be some incompatibilities arising during the gameplay, like bugs, slowdowns, overheating problems, etc. The center of attention is finding the optimum point during programming. Writing a working code is not enough, it must be kept simple and we are looking for efficiency. That’s why ongoing optimization is required.

The Team is everything here. Everyone here has the right to speak, to step in or to contribute something to others during the process. Seeing different perspectives and getting the ideas is formative, both for the project and the people.

Research, research, research

The development industry is so dynamic. Keeping yourself up-to-date both with the people and the technology is crucial. That’s why you should interiorize game development as a lifestyle, not as a job. Because if you don’t nurture yourself continuously, you’ll end up being underdeveloped.

If you wish to enhance yourself in this field, get professional on researching. Search for the most efficient ways of coding according to your necessities, try to do better than the others and your own previous accomplishments, put goals for yourself and, once achieved, set them higher. Try hundreds of times. Stay egoless, admit your mistakes and challenge yourself.

Being a game developer?

“Revealing a game by unifying parts, developing games that people love and receiving acclaims is amazing. The ongoing development as a person is another pro that we appreciate, there is always a challenge or a problem, being the solution finder is very fulfilling.”, Umut summarizes.

Being a Creasaur?

The Team is everything here. Everyone here has the right to speak, to step in or to contribute something to others during the process. Seeing different perspectives and getting the ideas is formative, both for the project and the people.

Hope this interview strengthened your knowledge on game development. If you have any questions, please don’t hesitate to ask. Thank you, Savaş and Umut, for the magic you create!


Creasaur Insights: Lighting, Rendering & Compositing

CREASAUR INSIGHTS: LIGHTING, RENDERING & COMPOSITING

OUR ARTISTS BULUT AND MERTER CAST LIGHT UPON THE ESSENTIALS AND CONCERNS OF THIS FIELD FOR YOU.

“I used to see everything in 2D, but it was inadequate to reflect reality. I’ve found vitality and dynamism with light, and this completely amazed me,” said Merter.

Light is the only enemy of darkness and by playing with the light, you can beat the darkness and create a feeling, actually a real mood for the user. To become this fighter against the darkness, you need to utilize the assets very well, move them with the story and recompense the previous work on the project.

How is the process?

Internalize the story, mood, characters, objects, etc., because it is essential to be aware of the next move. Picture the whole scene in your mind, and decide to where you should give the focus by creating an order of importance among the assets. After the lighting is done, rendering will provide you a chance to see the whole scene.

Rendering is important and it takes time, so it is better to proceed to the rendering when you are sure about every dynamic. The better the render, the less work will be left for the compositing.

Mastering the light

“Observe” is the keyword. The world exists because of light. So, you do not need to climb a mountain like a bird watcher but need to realize the environment around you. Observe how light changes direction upon edges and objects; how it reflects on different materials; how it creates shadows.

Observe the previous works done and follow the professionals and the industry, you’ll be fascinated by the development and the works done by studios like Pixar and DreamWorks. It’s an essential part of mastering the light, be the Padawan first to become a Jedi.

Then, get your computer and explore the enormous features of the programs. You can only learn how to use them by experiencing, so create a cube -or any solid objects-, then play with the light on it, as Bulut did at the first place. Don’t forget to be patient and practice, even if you feel like a bumbler. It’s an important part to get the result of your efforts!

Creasaur encourages us to improve ourselves, in this field and any other that interests us, it’s a great advantage of having everything in-house.

Being a Look Development Artist?

There is no limit in this field, you always need to push yourself to reach perfection but obviously there’s no such a thing. Everybody has an idea on how light should look like, and if you do something mismatched with the scene, it’s easy to realize and this can ruin the mood, view, actually everything done on the project. So, be patient and work on it until you can say it’s almost perfect.

Being a Creasaur?

“A second, third, even fourth opinion is necessary for our work. That’s why we are glad to work with highly skilled people that are always standing by us.” according to Bulut. “Also, Creasaur encourages us to improve ourselves, in this field and any other that interests us, it’s a great advantage of having everything in-house.” Merter explained.

We hope this interview makes your scenes shine! If you have any questions, don’t hesitate to contact us. Thank you Bulut and Merter for being a part of Creasaur and creating fascinating work every day!


Creasaur Insights: UI/UX and Art Direction

CREASAUR INSIGHTS: UI/UX AND ART DIRECTION

WE FIND IT VERY IMPORTANT TO DEVELOP USER-FRIENDLY GAMES – DISCOVER OUR ART DIRECTOR’S PERSPECTIVE.

The bridge

Eda connects the art and the development side with a strong consideration for the user. To do this, she is involved in the whole process, from concept generation to product launch.

“If the communication is strong and well-managed, the result comes in rapid succession.”

User Interface (UI) and User Experience (UX) are a big part of it. After concept development, you have to design the UI in line with the concept and make sure that it is applicable to the UX and the game development. Of course, aesthetics is an inseparable part – never neglect to nurture your creative side.

When the assets are in hand, you should composite them and create UIs by placing the assets according to your concept. At this point, the consideration should lie on the development. Rend complete visuals to the pieces, turn them into a tileable form to make them developable, and send them to the developers together with the references. It’s important to stay in touch with the developers during all the process to answer their needs and give feedbacks. After all that, it’s release time!

Here is a tip: The better the tileable of the visual, the easier and neater the job of the developers will be.

The user

The user is located at the center of everything related to this field. On the one hand, UI and UX have some technical standards but on the other hand, there are also aesthetical point of views to consider (like suitable colors and their coding or a convenient balance of the objects’ sizes). It is important to align the technical with the artistic side. It might be that you prepared a stunning visual but it has to be at the same time corresponding to the standards and pointing the user towards the right way. So, always follow the recent trends and think user-friendly.

At Creasaur, I’m feeling the freedom. I have the chance of enhancing myself in any field I want. I’m currently working on 3D graphics, for example, just because I am wondering about it.

Being an Art Director?

I love thinking from an aesthetical perspective and enjoying everything related to visualization and graphics. That’s why I find my job very satisfying. Also, the team I’m part of is motivating me because they all are precious professionals and I want to sustain a clear and constructive communication with them.

Being a Creasaur?

At Creasaur, I’m feeling the freedom. I have the chance of enhancing myself in any field I want. I’m currently working on 3D graphics, for example, just because I am wondering about it. The only limit is our imagination, there is no nonsense opinion, what we are doing is always receiving value. I’m so happy and feeling lucky to be here.

We hope this interview has been useful to you. If you have any questions, please don’t hesitate to ask. Thank you, Eda, for being a Creasaur, and creating marvellous work!


Looking back on an amazing #GGJ19 weekend

LOOKING BACK ON AN AMAZING #GGJ19 WEEKEND

48 HOURS OF GAME DEVELOPMENT, CONNECTIONS, FRIENDSHIPS, GLOBAL COMMUNITY AND FUN!

Have you ever participated in a Global Game Jam (GGJ)?

Let us share our experience with you. We joined this year’s event as site organizer and definitely had a marvelous weekend together with 30 fantastic jammers at Creasaur. Our teams of jammers consisted of game developers and game designers but also artists, animators, engineers, all kind of creative minds developing games, networking and having fun!

#ggj19 took place at 860 jam sites all around the world and united 46.990 jammers, who’d been working for 48 hours on developing original games based on a main theme. 8.967 games have been created worldwide on this year’s theme: What home means to you.

We welcomed our jammers at our site (Creasaur’s #home) on Friday afternoon for officially kicking off the jam with the #ggj19 keynote.

After some brainstorming and the creation of 7 spectacular teams, the game development marathon began. Energized by Tai Chi sessions in the mornings, a worldwide live streaming from our site on Saturday afternoon and a little table soccer tournament in between, Team Creasaur and our fabulous jammers spent an unforgettable weekend together.

8 beautiful and joyful games have been developed at our site and we’re so proud of the progress we’ve seen over these 2 days. After the game uploads and a showcase of each project, we couldn’t let our jammers go without a Creasaur Band concert and a farewell party for extending the 48 hours together a bit more.

Thank you to all the jammers and sponsors and most of all a big thanks to Global Game Jam, Inc. for making this extraordinary experience possible!


Creasaur Insights: Concept Design

CREASAUR INSIGHTS: CONCEPT DESIGN

LET US INTRODUCE OUR TEAM MEMBERS AND THEIR WORKS TO YOU. DISCOVER CREASAURLAND!

Concept design is an inseparable part of mobile games. If you haven’t heard of this area before or are not sure what it’s about, we’ll enlighten you. To understand it deeply, we interviewed our Concept Designer Anıl.

Visualizing the idea

Visualization is an extensive concept, scene by scene, you should image the idea with the right environment, objects, and characters. First, by doing raw sketches, you need to make sure that the idea works, which will also help you to be clear on the idea. The idea should be interesting and appealing to the user. This process might take time since, without a worthy idea, the upcoming progress will be trashed. When the idea is verified, the research process starts; search for ideas and concepts to see if there’s anything that inspires you. Don’t forget to brainstorm on what enhances, what supports or what kills the idea.

Now, get your sketchbook in hand! Start with basic sketches, sketching down things on your mind. Then make a clean copy of them, and enjoy the design process. Play on color, anatomy, structure, shape, and everything you desire. Adobe Photoshop is good for this work, but if you want to convert your design to 3D, Autodesk Maya and Zbrush can be used.

The essentials: Structure, Form, and Color

The idea should be strong and interesting. Since the idea is the basis of the concept development, understand and absorb it well. If the idea is sweet and cheering, avoid sharpness and accuracy in the design. Another concern is functionality. Imagine that you designed an armor, but the person who wears can’t move his arm because of the mis fitting design, awful. So, while designing the concept be careful on supporting the idea and having a fit on everything in a scene.

Communication style at Creasaur is so open up, anytime I have a problem or I need to discuss, it’s easy to reach that. Also, I have enough freedom to show my own style. This is my motivation to be at Creasaur.

Being a Concept Designer?

Anıl enjoys his work a lot, he says that embodying the idea to a tangible form is a fulfilling work to do since you’re the creator; you decide on the world, the universe, colors, characters, objects. It’s exciting to have this role and present your work to gather attention on it.

Being a Creasaur?

“Communication style at Creasaur is so open up, anytime I have a problem or I need to discuss, it’s easy to reach that. Also, I have enough freedom to show my own style. This is my motivation to be at Creasaur.” he said.

We hope this interview helped you to get the spirit. If you have a question about concept design or being a concept designer, don’t hesitate to contact us. Thank you Anıl for being our Concept Designer and creating such awesome work every day!


Creasaur Insights: Game Design

CREASAUR INSIGHTS: GAME DESIGN

THE FRAMEWORK OF A GAME IS DEFINED BY ITS GAME DESIGN – ÖYKÜN SHARES SOME ESSENTIALS WITH YOU.

Creating a game consists in a lot of work, and keeping everything on the rails is another story yet. Game designers are here to write that story – our game designer Öykün details this field for you.

“A game designer needs to have a deep knowledge of all the angles of game development but doesn’t necessarily have to go professional him-/herself at all of them.”

Design with a system

Game design can be defined as the brain of the process. Everything starts with the game designer, and he or she controls the flow afterwards as the project is being shaped. But how’s the process itself working?

Being an analyzer is a must. Keep your phone full of ever-changing games. At this point, Öykün advises to not only play the games but to fully examine the games. Many people believe that as many games they play, the more knowledgeable they become, which isn’t the case. A game contains many things that are not seen immediately in the foreground. Think about what has been done in the game economy, why is that button placed exactly there, why have these mechanics been used, etc. Criticize the design from all angles.

Nurture the researcher side of yourself. Search for academic articles; game design is a broad field, so read everything that feels related to you. Also, read and view other game designers’ experiences. If you want to enroll in extra courses, go for it because every extra experience is enhancing you, your perspective and your inspiration.

Read, play, analyze and repeat to establish a genius game idea. When you have one, prepare a game design document, decide on the economy and on the data types to be focused on, and share it with the team!

A game designer’s work hasn’t ended yet at this stage, though, be involved in the whole process, maintain the workflow, give continuous feedbacks. After the launch of the game, stay tuned for further updates and modifications.

This culture is compatible with me, it’s like a family. Also, I’m happy about being able to do my job, because it’s not easy to find matching job descriptions as a game designer.

Be user-focused

To make a successful game, think from the player’s side. One of the biggest mistakes is designing a game for yourself. Define your target users, and focus on designing for them. Foresee their steps, if not precisely, then fictionally.

Being a Game Designer?

Imagining something, waiting and seeing it being released is an amazing feeling. Sometimes the result really matches up with what I thought at the beginning, and sometimes a even better result comes out, I’m so happy to be part of this.

Being a Creasaur?

Everyone here has an aesthetical view, things they do, their views are highly appealing. This culture is compatible with me, it’s like a family. Also, I’m happy about being able to do my job, because it’s not easy to find matching job descriptions as a game designer.

We hope this interview expanded your knowledge on game design. If you have any question, please don’t hesitate to ask. Thank you Öykün for revealing fantastic work every day!


Taking you on a tour through our #GGJ19 site

TAKING YOU ON A TOUR THROUGH OUR #GGJ19 SITE

CREASAUR OPENS ITS DOORS FOR HOSTING A GLOBAL GAME JAM SITE IN JANUARY 2019 – HAVE A LOOK INSIDE!

Happy New Year! We hope you all had a fantastic start in 2019! What about your resolutions for the New Year? Our motivation remains our players’ happiness, that’s why all our 2019 resolutions are related to this goal – we have a lot of nice surprises for you this year!

After the holidays, we kept ourselves busy with preparing the first Global Game Jam (#ggj19) ever in our office. We invite you to join a little tour through our #ggjcreasaur site.

Welcome to Creasaurland! The Blue Zone is where we’ll be getting started on January 25th with some first announcements, talks and the streaming of the GGJ19 keynote. Over the game jam weekend, this area remains open for cozy meetings and relaxation.

During the final hours of the GGJ19 on January 27th, we’ll enjoy the presentations and game play videos of every team in this area as well. Oh, we’re already so curious about all the upcoming ideas and projects!

Nobody can work on an empty stomach, of course. The Yellow Zone is the center of culinary delight from breakfast to proper meals, snacks and drinks – and it definitely offers a nice place for a chat in between.

Let’s get started! The Working Space will be cleared for the jammers to install their own computer, laptop, tablet or any other needed equipment. 48 hours of game design and development, creation, combination and teamwork are waiting for the participants. We’re looking forward to hosting amazing teams in here!

For us at Creasaur, it’s very important to work in an inspirational and at the same time relaxing environment, that’s why we also recommend to our jammers to take regular breaks in those 48 hours of GGJ. Hmm, what could be more refreshing than a little traditional round of dart or table soccer?

Welcome to our Play Zone!

By the way, the Working Space that we’ll make available to be used by our GGJ participants is only one part of our whole office. Here’s an insight into The Heart, where you usually find Creasaur’s game designer and development team as well as our art and animation department. They’re working on exciting game projects for 2019 that we can’t wait sharing with you very soon…

Every game contains -in its basic structure- not only visuals and movements but might need some sound and music as well. That’s why our sound designer Tarık opens his Studio for voice, music or sound effect recordings to make the jammers’ games shine even more. He’ll help as mentor in his studio.

In need for some fresh air? Our Backyard will be open for short breaks outside the office. Hopefully we’ll be able to catch some sunny days during the jam weekend 🙂

By the way, our office is located in the middle of a green lung, a quite big Forest where our jammers can go for a walk or a run whenever they need some time off during the 48 hours long GGJ.

Are you ready to rise to the challenge? We can’t wait to spend an inspiring time with all the jammers.

Greetings to all #ggj19 jammers worldwide!